using UnityEngine;

[CreateAssetMenu(fileName = "INVENTORYITEM", menuName = "Deltaswap/InventoryItem", order = 1)]
public class InventoryItem : ScriptableObject
{
	[Header("-- Base Variables --")]
	public string ItemName = "Placeholder";

	public CHATBOXTEXT InfoText;

	public CHATBOXTEXT DropText;

	public CHATBOXTEXT UseText;

	[Header("-- Darkworld Specific Variables --")]
	public bool Useable = true;

	public bool IsSharedItem;

	public bool RemoveOnUse = true;

	public string TopbarInfo = "This is an Item!";

	public string BattleInfo = "Heals 50HP";

	public AudioClip ItemUseSound;

	public DarkworldItemDialogue CharacterDialogue;

	[Header("-- Item Attributes --")]
	public int HealthAddition;
}
